FrozenPepperGames & Applications development

Projects / Games

Castle of Cards

Released · Multitouch house-of-cards building game

Castle of Cards

Built around multitouch, Castle of Cards recreates the experience of building houses of cards in real life, with a few advantages only a digital version can offer, like undo and saving.

What's underneath Castle of Cards: Controls: Built around multitouch. Goal: Build the highest tower. Competitive mode: Limited undos, online leaderboard. Origin: A break from RC Plane 3 work.

Castle of Cards was born as a diversion from more intense RC Plane 3 work. We built it specifically around the multitouch possibilities of modern touch screens, to recreate the experience of building a house of cards in real life, with some of the advantages of a digital version (undo and saving, especially).

How it plays

With a balance of realism, simplification and touch controls, you plan your construction and place every card precisely to build the highest tower you can.

In competitive mode you get a limited number of undos, and you compete on an online leaderboard for the tallest construction.

Ideas for the first update

While working on the first update we shared the ideas we had for adding or improving things, and asked players to help us pick the most important ones:

  • More cards to build with
  • Performance improvements for huge castles
  • Selectable difficulty with independent scoreboards
  • New room graphics, perhaps selectable
  • Selectable deck graphics
  • Bug fixes

Support

Found a bug, or have an idea? Write to us at support@frozenpepper.it.

Videos

Screenshots

Castle of Cards screenshot 1Castle of Cards screenshot 2Castle of Cards screenshot 3Castle of Cards screenshot 4